Configuration

Configuration

Config.Locale — Main language for notifications and NUI labels. (e.g., hr, en).

Config.BeehiveItem = "beehive_box" — Inventory item required to place a hive. Player must have it.

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Config.MaxHivesPerPlayer = 50 — Maximum number of hives a single player can own (DB limit).

Consumable items for maintenance

Config.FoodItem  = "bee_food"
Config.WaterItem = "water_bottle"
Config.CleanItem = "cleaning_agent"
Config.HealItem  = "bee_heal"

Config.JarItem = "glass_jar" — Empty jar required to collect products (honey/propolis/specials).

Output items when collecting

Config.FullJarItem         = "honey_jar"     -- honey (bee)
Config.FullJarItemDark     = "dark_honey"    -- dark honey (bee special)
Config.FullJarItemGold     = "golden_honey"  -- golden honey (bee special)
Config.FullJarItemPropolis = "propolis_jar"  -- propolis (bumblebee)

Bumblebee specials

Client animation duration when collecting

Client animation duration when collecting (milliseconds).

  • Normal: used when taking from “product” (honey/propolis).

  • Special: used for special pickups (dark/golden/royal/venom).

Config.PropolisPerJar = 50 — Amount of PROPOLIS needed per jar from a bumblebee hive

ACTION DURATIONS

These are UX-friendly durations you can use in your NUI/progress bars.

RESOURCE CONSUMPTION PER TICK (server loop)

Every Config.DegradeTimer minutes the server reduces these bars. Unit: percentage points on a 0–100 scale per field.

GAIN PER ITEM USE

When a player uses an item on a hive, increases the target bar by this amount (capped at 100). Unit: percentage points.

Hive Settings

HONEY / PRODUCT LOGIC


TICK TIMERS (server loop) — in minutes

  • Every UpdateTimer minutes, server:

    1. checks all hives,

    2. if “happy” + queen present → increases product and rolls RNG for specials.

  • Every DegradeTimer minutes, server:

    • reduces food/water/clean by Reduce*PerTick,

    • reduces bee_hp and hive_hp by 1; deletes hive if any HP hits 0.


SPECIAL RNG CHANCES (percent per Update cycle)

  • BEES (type = 'bee'): add to dark_honey / golden_honey counters (by +1 each on success).

  • BUMBAR (type = 'bumbar'): add to bee_venom / royal_jelly counters (by +1 each).

    • Internally mapped: “golden” → venom, “dark” → royal.